# Mistrz Portali i miejskie zwierzęta — 0.68

Grafikę `assets/town-companions-v68.png` wygenerowano wbudowanym Imagegen. Oryginał pozostaje bez zmian, z przezroczystością. Referencje: własne `assets/npc-principals-v43.png` i `assets/hero-idle-v38.png`. Trzy sprite’y przedstawiają Mistrza Portali, rudego kota i brązowo-białego psa. Kadry opisują `assets/npc-outfits-v68.json` i `assets/environment-v68.json`. NPC ma wysokość 48 px w grze, zgodną z bohaterem.

Portal jest animacją oryginalnego renderera w `arcane-portal.mjs`: wirujące smugi, świetlna obręcz, iskry i poświata. Jego miniatura w palecie to własny `assets/portal-preview-v68.svg`. Preferencja ograniczonych animacji zatrzymuje ruch; edytor pokazuje statyczny podgląd. Ten obiekt nie przenosi postaci — podróż wybiera się w rozmowie z NPC.

## Finalny prompt

```text
Use case: stylized-concept. Production sprite atlas for Questoria, an existing 2D fantasy pixel-art RPG. Input1 shows the existing NPC art style; input2 shows the player character. Create THREE new separate sprites, in one horizontal row of THREE equal cells, each centered with generous truly transparent gutters, complete uncropped silhouettes. Left cell: a unique Portal Master NPC, front-facing still pose, friendly middle-aged man with shoulder-length silver hair and short silver beard, large expressive head exactly the proportions of the reference NPCs and hero (about three heads total height), short solid body and short boots, midnight-indigo traveling robe with silver geometric edging, teal sash, small gold clasp, one hand holds an upright short staff with a restrained turquoise crystal, the other holds a small rolled map. No wizard pointed hat, no text, no ground aura. Distinct outfit unlike the existing alchemist or merchant, same pixel-art linework and charming compact proportions as the supplied people. Middle cell: a small natural-looking ginger-and-white city cat sitting in three-quarter overhead RPG view, visible curled tail, alert ears, readable friendly silhouette, not wearing clothes. Right cell: a medium brown-and-cream city dog standing calmly in three-quarter overhead RPG view, floppy ears, short fur, a simple worn leather collar, tail raised gently, no armor or clothes. Cat and dog must use the same hand-painted pixel art contour and restrained shading as the game reference, with chunky clear pixels, not realistic animal photos. NPC will display48px high, cat23px and dog31px in game. The source atlas can have each subject fitted within its own equal cell; do not fuse objects or figures. Full body all three, ample transparent spacing, truly transparent alpha background with no colored backdrop or scene, no labels, no grid, no watermark, no cast ground shadows. Landscape1536x768. EXACTLY one man, one cat, one dog. Crisp dark outline and muted warm medieval palette.
```
