# Grafiki rozszerzenia 0.66

Wykonano wbudowanym narzędziem imagegen. Oryginalne atlasy. Pliki projektu: assets/editor-props-a-v66.png, assets/editor-props-b-v66.png, assets/monsters-v66.png, assets/terrain-extra-v66.png. Klatki opisuje assets/environment-v66.json. Wycinanie klatek i dopasowanie wielkości wykonuje renderer.

## propsA

```text
Use case: stylized-concept. Production sprite atlas for an original 2D browser fantasy MMORPG, high quality hand painted pixel art, readable at 32px tiles, oblique top down camera like classic 2D RPG towns, facing south. EXACT 5 columns x 5 rows of isolated sprites in equal rectangular cells on genuine transparent background. One object per cell, centered, complete silhouette, generous transparent gap between cells, no cropped parts, no shadows outside silhouette, no text, no labels, no borders, no grid lines. Muted moss, wood, gray stone and bronze palette. All 25 objects distinct. Match medieval rural town. Atlas square 1536x1536 or larger. Row-major order: row 1: mossy boulder, small rock cluster, rotten tree stump, fallen log, bramble bush. Row 2: red mushroom cluster, cattails, fern, dead tree, apple tree with green leaves. Row 3: stone grave cross, plain gravestone, sarcophagus, broken column, ancient standing runestone. Row 4: iron ore outcrop, copper ore outcrop, blue crystal outcrop, cave stalagmites, skull pile. Row 5: campfire with logs and flame, wooden barricade, training dummy, archery target on stand, wooden watch platform. Each image should look like an object standing in a game world with visible front and upper surface.
```

## propsB

```text
Use case: stylized-concept. Production sprite atlas for an original 2D browser fantasy MMORPG, high quality hand painted pixel art, readable at 32px tiles, oblique top down camera like classic 2D RPG towns, facing south. EXACT 5 columns x 5 rows of isolated sprites in equal rectangular cells on genuine transparent background. One object per cell, centered, complete silhouette, generous transparent gap between cells, no cropped parts, no shadows outside silhouette, no text, no labels, no borders, no grid lines. Muted moss, wood, gray stone and bronze palette. All 25 objects distinct. Match medieval rural town. Atlas square 1536x1536 or larger. Row-major order: row 1: wooden fence segment horizontal, wooden fence segment vertical, wrought iron gate, town notice board, red banner on pole marked only E. Row 2: fish market stall, blacksmith weapon rack, armor stand, grinding wheel, wooden workbench with tools. Row 3: hanging copper cooking cauldron, brick bread oven, stone fireplace, dining table with food, wooden beer keg with tap. Row 4: rolled carpets, pile of sacks, stacked shipping crates, nautical rope coil, small rowboat. Row 5: red fabric canopy, stone statue of knight, stone birdbath, wooden chicken coop, wooden mine entrance with dark tunnel. Original art, no existing game copying.
```

## monsters

```text
Use case: stylized-concept. Original 2D fantasy MMORPG creature sprite atlas. EXACT 4 columns x 4 rows, equal square cells, genuine transparent background, centered complete isolated creature in each cell, generous transparent gutters. Classic detailed hand painted pixel art, crisp dark outlines, muted colors, oblique top-down game view facing south. Clear silhouettes at 48 pixels tall, small creatures smaller. No text, no grid or tile floor, no fake checkerboard. Row major: row1 wild rat, tusked wild boar, grey wolf, giant black spider. row2 green goblin with dagger, brown bear, giant red scorpion, orc with axe. row3 hunched swamp troll, translucent blue ghost, skeletal armored warrior with sword, winged gargoyle. row4 dark hooded necromancer, black armored death knight, large green forest ogre, red horned demon lord with flame sword. Consistent light upper left, full bodies, no cropped weapons, no shadows beyond silhouettes. Square 1536 or 2048.
```

## terrain

```text
Use case: stylized-concept. Original game texture atlas, exactly 4 columns by 4 rows, sixteen seamless texture swatches, each occupies its entire equal square cell. Flat overhead hand painted pixel art, subdued low contrast, small scale fine details, readable 32px game tiles. No perspective, no objects, no border or gaps, no text. Row-major: row1 lush short dark grass, dry straw colored grass, forest moss ground, pale sand. row2 fine gray gravel, dark mud, red clay, snow with subtle ice specks. row3 weathered horizontal wood floorboards, dark square slate floor, small cream limestone paving, red brick flooring. row4 dark cave earth, gray ash, damp marsh ground, cracked brown earth. Adjacent cell material borders exactly straight at quarter positions. Each material seamless repeating itself at opposite edges, no large standout motifs. Full square opaque atlas1536x1536.
```

