# Questoria 0.97 - zachowane prompty Imagegen

Tryb wbudowany. Każdy przeciwnik pochodzi z osobnego wywołania. Kompilator normalizuje obrys do pola 128x128 i pakuje atlas.

## wrath-rat

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Enormous enraged sewer rat, scar across muzzle, ragged mottled brown fur, red-brown bristling mane, bent rusty chain on neck.

Źródło lokalne: `art-review/special-enemies-v97/wrath-rat-source.png`.

## old-boar

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Ancient wild boar with broad grizzled shoulders, a broken ivory tusk, thick dark ridge of fur and patches of woodland moss.

Źródło lokalne: `art-review/special-enemies-v97/old-boar-source.png`.

## blood-wolf

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Blood wolf alpha, muscular rust-black wolf, pale scar slashed over one eye, distinctive tall fur mantle and blood-red streak on muzzle, natural four-legged canine anatomy.

Źródło lokalne: `art-review/special-enemies-v97/blood-wolf-source.png`.

## venom-spider

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Venomous cave spider with eight spread articulated legs, bulbous jade abdomen with distinctive ivory diamond markings and purple mandibles.

Źródło lokalne: `art-review/special-enemies-v97/venom-spider-source.png`.

## ravine-savage

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Ravine savage, wiry humanoid raider with braided dark hair, angular leather and bone armor, mountain climbing axe, torn ochre cloak.

Źródło lokalne: `art-review/special-enemies-v97/ravine-savage-source.png`.

## grave-skeleton

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Ancient cemetery skeleton with rib-cage thorn brambles, tarnished iron burial mask, cracked black buckler and old curved sword.

Źródło lokalne: `art-review/special-enemies-v97/grave-skeleton-source.png`.

## marsh-drowned

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Marsh drowned undead with dripping reed-covered shoulders, swollen grey-green skin, strands of algae and corroded anchor hook.

Źródło lokalne: `art-review/special-enemies-v97/marsh-drowned-source.png`.

## iron-golem

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Iron golem with enormous riveted plates, asymmetrical piston arms, glowing amber furnace slit in chest, heavy mechanical legs.

Źródło lokalne: `art-review/special-enemies-v97/iron-golem-source.png`.

## ash-demon

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Ash demon with charred angular skin, curled obsidian horns, floating embers, four hooked bony limbs, molten orange cracks.

Źródło lokalne: `art-review/special-enemies-v97/ash-demon-source.png`.

## rat-king

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Rat king, massive upright rat monarch with patchwork crimson mantle, jagged scrap-metal crown, twisted cane and knotted tails.

Źródło lokalne: `art-review/special-enemies-v97/rat-king-source.png`.

## garrok

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Garrok wolf lord, tall bestial werewolf with silver dorsal mane, bone collar and leather harness, huge claws, powerful hunched shoulders.

Źródło lokalne: `art-review/special-enemies-v97/garrok-source.png`.

## brugg

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Brugg bandit chief, broad barrel-chested human in layered burgundy leather and iron armor, shaved head with side braid, heavy two-handed cleaver.

Źródło lokalne: `art-review/special-enemies-v97/brugg-source.png`.

## crypt-warden

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Forgotten crypt warden, imposing armored undead sentinel with a closed elongated bronze burial helm, broken stone warding shield and ghostly cyan eyes.

Źródło lokalne: `art-review/special-enemies-v97/crypt-warden-source.png`.

## spider-matriarch

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Venomous spider matriarch, huge elegant eight-legged black spider with luminous pale green egg-sac abdomen, crownlike chitin crest, hooked legs.

Źródło lokalne: `art-review/special-enemies-v97/spider-matriarch-source.png`.

## iron-executioner

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Iron executioner, silent giant in black riveted armor and square closed executioner mask, asymmetric shoulder plates, enormous notched axe.

Źródło lokalne: `art-review/special-enemies-v97/iron-executioner-source.png`.

## lord-of-ashes

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Lord of ashes, skeletal fire king in scorched ceremonial armor, ember crown, long torn ash-grey mantle, molten warhammer.

Źródło lokalne: `art-review/special-enemies-v97/lord-of-ashes-source.png`.

## arkon

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Arkon exiled knight, human knight in worn blue-steel plate, stern scarred face and swept back silver hair, dark red weathered cape, longsword and battered shield.

Źródło lokalne: `art-review/special-enemies-v97/arkon-source.png`.

## dark-hunter

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Dark hunter, sinister lean woodland archer in layered dark green leather, angular hood open to show pale face and tied copper hair, curved bow and raven feather mantle.

Źródło lokalne: `art-review/special-enemies-v97/dark-hunter-source.png`.

## morgha

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Morgha swamp witch, elderly formidable witch with wild white braids, moss-green tattered robes, crooked staff with glowing green vial, reed charms.

Źródło lokalne: `art-review/special-enemies-v97/morgha-source.png`.

## nameless-executor

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Nameless executor, faceless executioner under bone-white hood, fitted dark purple armor, twin hooked blades, torn strips of cloth trailing from waist.

Źródło lokalne: `art-review/special-enemies-v97/nameless-executor-source.png`.

## drakon-guardian

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Drakon last guardian, ancient dragonborn knight with bronze scales, enormous wing-shaped shoulder armor, deep blue mantle and a long engraved spear.

Źródło lokalne: `art-review/special-enemies-v97/drakon-guardian-source.png`.

## astar

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Astar lord of the cursed, tall ethereal sorcerer in ivory and indigo ceremonial robes, levitating crown of broken thorns, clawed hands radiating violet runes.

Źródło lokalne: `art-review/special-enemies-v97/astar-source.png`.

## armon

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Armon fallen knight, massive corrupted knight in broken black-gold plate, ghostly blue face within open helm, crimson torn royal mantle, jagged runeblade and black kite shield.

Źródło lokalne: `art-review/special-enemies-v97/armon-source.png`.

## depth-queen

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Queen of the depths, regal serpentine aquatic monster with turquoise scales, fin crest crown, four clawed arms, pearl armor and long curling eel tail.

Źródło lokalne: `art-review/special-enemies-v97/depth-queen-source.png`.

## gorath

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Gorath bone devourer, hulking undead beast with a huge jaw made of ribs, skull-encrusted shoulders, asymmetrical bone limbs and deep violet necrotic flame.

Źródło lokalne: `art-review/special-enemies-v97/gorath-source.png`.

## morthar

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Morthar shadow lord, thin towering armored shadow apparition with antlerlike black crown, deep teal ethereal cape and a long spectral scythe.

Źródło lokalne: `art-review/special-enemies-v97/morthar-source.png`.

## serath

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Serath cursed sovereign, tyrant in cracked silver ceremonial plate, jagged red crystal crown, huge segmented cloak with black void interior, curved greatsword.

Źródło lokalne: `art-review/special-enemies-v97/serath-source.png`.

## kolgrim

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Kolgrim awakened golem, monumental ancient stone guardian, weathered carved face, moss growing over angular shoulders, blue runes embedded in massive stone fists.

Źródło lokalne: `art-review/special-enemies-v97/kolgrim-source.png`.

## ignar

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Ignar heart of the volcano, giant volcanic elemental with layered basalt armor, visible molten heart, curved obsidian horns and burning lava fists.

Źródło lokalne: `art-review/special-enemies-v97/ignar-source.png`.

## azgar

Original production sprite for the pixel-art browser MMORPG Questoria. One single full-body enemy, three-quarter top-down orthographic RPG view, faces down slightly to the right. Classic detailed 32px-tile game art: crisp deliberate pixel clusters, readable dark outlines, restrained earthy fantasy palette, warm light from upper-left, body visible head to feet. Occupies the center of a square image with generous transparent padding; NO ground tile, NO scenery, NO text, NO labels, NO UI, NO border, NO other figures. True transparent background, no baked checkerboard. Distinctive silhouette and visual identity, not merely a recolored normal enemy. Design: Azgar world devourer, monstrous ancient wingless draconic horror with armored obsidian scales, split horn crown, cosmic violet maw and six powerful clawed limbs.

Źródło lokalne: `art-review/special-enemies-v97/azgar-source.png`.

## arenaPrompt

Production background for the original pixel-art browser RPG Questoria, landscape 3:2 illustration. Elevated three-quarter top-down view looking across a small combat clearing. Broad clear ground in the central 75 percent, empty space for a row of four enemy sprites at upper-middle and a row of four heroes below. Environment decor on far back and sides only, no obstructing central ground. Detailed crisp fantasy pixel art, natural earthy muted colors, readable soft lighting, cohesive with classic 32px-tile RPG assets. NO characters, NO monsters, NO text, NO UI, NO frames, NO interface. Scene: 

## Specyfikacja pozostałych zasobów (nie zapis dosłownych promptów)

Outfity: 16 wyraźnie różnych nieuzbrojonych strojów na profesję; przód, profile i tył, zróżnicowane fryzury i kolory włosów, stała skala sylwetki, przezroczyste tło. Drzewa: 12 różnych gatunków i sylwetek, naturalne korzenie, bez prostokątnych podstawek. Skały: pełne przednie, tylne, boczne i narożne segmenty skalnego zbocza. Portal: duża kamienna rama z wolnym środkiem do animacji. Dokładne dawne wywołania nie zostały zapisane w repozytorium.
