# Grafiki miasta 0.56

Wbudowany Imagegen; pliki źródłowe zachowano bez przemalowywania. Renderer używa kadrów alfa i proporcjonalnego skalowania. Budynki 0.56 zastąpiono poprawioną perspektywą w [ASSETS-v57.md](ASSETS-v57.md).

- Dekoracje: `assets/city-life-v56.png` — konie, siano, wóz, stragany, studnia, pranie, ławka, drewno, kwiaty i poidło.
- NPC: `assets/city-people-v56.png`, kadry `assets/city-people-v56.json`, atlas `assets/npc-outfits-v56.json`.
- Pierwsza wersja budynków: `assets/city-services-v56.png` (zachowana jako wcześniejsze źródło).

## buildings

Original hand-painted sprite art for a classic top-down 2D fantasy MMORPG, orthographic front view from slightly above, NOT diagonal isometric. Natural muted colors, crisp readable contours at game scale, detailed materials without excessive visual noise. Genuinely TRANSPARENT background, isolated complete sprites, no words, labels, numbers, watermark, grid lines, ground plane or scenery. ONE atlas with exactly TWO columns and TWO rows, four equal square cells and generous transparent gutters. Four architecturally DIFFERENT modest city service buildings, no repeated silhouette. Top left: a LONG SINGLE-STOREY stable, rough stone base, dark timber open stable arches with gates, broad low mossy brown shingle roof, one clearly readable central entrance, no upstairs windows or loft floor. Top right: a TWO-STOREY bakery, warm cream plaster, red clay tile roof, substantial brick bread oven chimney, one central front door and upper bedroom windows, small bread emblem beside the door. Bottom left: a TWO-STOREY narrow tailor's house, faded blue plaster, dark timber trim, steep muted dark green roof, upper bay window and small hanging scissors emblem, one central front door. Bottom right: a SINGLE-STOREY cartographer's cottage, ochre stone and plaster, asymmetrical low dark brown hipped roof, one wide mullioned window, a small rolled-map emblem and one central front door; no upper windows. All doors at exact horizontal center of their sprite and base of facade. Consistent visual scale and palette across the atlas, each building fully contained inside its cell. No people, animals, loose props or unrelated background elements.

## citylife

Original hand-painted sprite art for a classic top-down 2D fantasy MMORPG, orthographic front view from slightly above, NOT diagonal isometric. Natural muted colors, crisp readable contours at game scale, detailed materials without excessive visual noise. Genuinely TRANSPARENT background, isolated complete sprites, no words, labels, numbers, watermark, grid lines, ground plane or scenery. ONE sprite atlas of TWELVE diverse city-life objects, exactly FOUR columns and THREE rows, equal cells with generous transparent gutters, each object complete and isolated. Row1 left to right: (1) calm chestnut stable horse standing facing slightly south-east, full body, no rider; (2) calm dapple-gray stable horse standing facing slightly south-west, full body, no rider; (3) a compact stack of golden hay bales tied with rope; (4) a wooden two-wheel supply wagon with sacks and barrels, viewed slightly from above. Row2: (5) compact produce market stall with faded green cloth awning and vegetables; (6) compact baker's stall with muted red cloth awning and loaves of bread; (7) low round stone town well with timber beam and a small bucket; (8) short clothesline on two timber posts with ivory and pale blue linen. Row3: (9) rustic wooden street bench; (10) neatly stacked firewood logs with chopping stump; (11) carved wooden flower planter with small red and cream flowers; (12) long low wooden water trough for horses. Practical medieval props with clean silhouettes and clear scale, warm subdued textures. No embedded floor tiles, giant ornamentation, people, text, or background shadows outside the objects.

## people

Original hand-painted sprite art for a classic top-down 2D fantasy MMORPG, orthographic front view from slightly above, NOT diagonal isometric. Natural muted colors, crisp readable contours at game scale, detailed materials without excessive visual noise. Genuinely TRANSPARENT background, isolated complete sprites, no words, labels, numbers, watermark, grid lines, ground plane or scenery. ONE sprite sheet with exactly FOUR columns and ONE row, equal cells and generous transparent gutters. Four unique adult human NPC outfits for the same RPG. Full bodies standing upright, feet together in a stable neutral idle pose, facing south toward viewer, arms naturally relaxed, same head-to-body proportion across all four: head about one quarter of total height, handsome classic RPG pixel-character proportions, adult faces, compact readable bodies. Each is intended to normalize to 48 pixels tall. Left to right: (1) STABLEMASTER: middle-aged man with short brown hair and beard, worn leather vest over cream rolled-sleeve shirt, dark trousers and brown boots, a small horse grooming brush at belt; (2) BAKER: woman with auburn hair under a small ivory baker cap, cream blouse, flour-dusted beige apron over warm reddish skirt and practical boots; (3) TAILOR: dark-haired woman with tied-back hair, muted lavender long coat, burgundy sash, measuring tape at neck and silver scissors at belt; (4) CARTOGRAPHER: older gray-haired man with short gray beard, olive traveler coat, dark boots, rolled parchment map at side and small leather satchel. Individual faces, clothing and colors clearly different. Rich hand-painted classic RPG outfit sprites, not chibi, not modern cartoon, no duplicated bodies, no weapons, no text, no shadows beneath feet.

## Finalna korekta proporcji NPC

Referencje: pierwsza wersja czterech mieszkańców, `assets/npc-principals-v43.png` i `assets/hero-idle-v38.png`.

Edit ONLY the four-character sheet supplied as image 1. Keep the same four distinct professions, clothing colors, faces/ages, gender, and left-to-right order: stablemaster, baker, tailor, cartographer. Convert ALL FOUR figures into the exact COMPACT CLASSIC RPG SPRITE style and body/head proportions of reference images 2 and 3. The references have large expressive heads and compact bodies about THREE HEADS TALL total: the head including hair should be about ONE THIRD of total figure height, broad enough to stay readable at 48 pixels. The current figures are too realistic and tall; shorten their torso and legs and enlarge the head to match the existing game's NPCs and hero. Match the pixel-friendly painted shading, strong dark outlines, simple readable hands and boots, frontal top-down game pose, and scale language of the references. Every NPC must be a complete full-body standing sprite, rigid neutral idle pose with feet together, arms relaxed, facing directly south toward viewer. Exactly FOUR columns and ONE row, equal cells, generous transparent padding, no overlap. Genuinely TRANSPARENT background. No ground or cast shadows, no text, no labels, no extra people, no additional poses, no photorealistic body proportions.
