# Questoria — rzemiosło, rankingi i osiągnięcia

Trzy oryginalne ikony wygenerowano **wbudowanym Imagegen** jako osobne grafiki z przezroczystością. Własny atlas `assets/ui/menu-v51/source.png` był wyłącznie odniesieniem do malowanego stylu i materiałów.

Pliki zapisano w `assets/ui/menu-v52/`: `crafting-source.png`, `rankings-source.png`, `achievements-source.png` zachowują oryginały bez zmian. Wersje `*-art.png` są wykadrowane do zawartości, a `crafting.png`, `rankings.png` i `achievements.png` mają 44 × 44 px i są wyświetlane w 22 × 22 px. Integracja obejmuje wyłącznie kadrowanie i skalowanie z zachowaniem kanału alfa. Kadry zapisano w `frames.json`.

## Finalny prompt — crafting

```text
Use case: stylized-concept. Create ONE original production menu icon for a classic medieval fantasy MMORPG, matching the carefully painted steel, worn brass and leather style of the eight icons in the supplied atlas. The atlas is a STYLE REFERENCE ONLY; do not copy its icons, layout, or create an atlas. Strong readable silhouette and crisp dark outlines, hand-painted material highlights, mature classic RPG art. The new symbol must remain recognizable when downscaled to 22 pixels. ONE isolated symbol centered in a square composition, occupying 75 percent of the canvas with generous transparent padding. Genuinely TRANSPARENT background. No button tile, UI frame, background, letters, words, numbers, watermark, neon light or modern flat app styling. Subject: CRAFTING — a sturdy dark steel blacksmith's anvil with a small forged hammer resting diagonally across it, brown leather grip and restrained copper rivets. Simple compact silhouette, steel gray and warm brown materials.
```

## Finalny prompt — rankings

```text
Use case: stylized-concept. Create ONE original production menu icon for a classic medieval fantasy MMORPG, matching the carefully painted steel, worn brass and leather style of the eight icons in the supplied atlas. The atlas is a STYLE REFERENCE ONLY; do not copy its icons, layout, or create an atlas. Strong readable silhouette and crisp dark outlines, hand-painted material highlights, mature classic RPG art. The new symbol must remain recognizable when downscaled to 22 pixels. ONE isolated symbol centered in a square composition, occupying 75 percent of the canvas with generous transparent padding. Genuinely TRANSPARENT background. No button tile, UI frame, background, letters, words, numbers, watermark, neon light or modern flat app styling. Subject: RANKINGS — a small aged brass trophy cup with two elegant handles, on a squat dark iron plinth, with two discreet silver laurel sprigs. Clearly a trophy, with controlled warm highlights, not bright yellow or shiny plastic.
```

## Finalny prompt — achievements

```text
Use case: stylized-concept. Create ONE original production menu icon for a classic medieval fantasy MMORPG, matching the carefully painted steel, worn brass and leather style of the eight icons in the supplied atlas. The atlas is a STYLE REFERENCE ONLY; do not copy its icons, layout, or create an atlas. Strong readable silhouette and crisp dark outlines, hand-painted material highlights, mature classic RPG art. The new symbol must remain recognizable when downscaled to 22 pixels. ONE isolated symbol centered in a square composition, occupying 75 percent of the canvas with generous transparent padding. Genuinely TRANSPARENT background. No button tile, UI frame, background, letters, words, numbers, watermark, neon light or modern flat app styling. Subject: ACHIEVEMENTS — a silver and aged brass five-point medal bearing a small blue inset gemstone, suspended below a short pair of deep crimson ribbon tails. Compact heraldic reward emblem with rich painted metal and textile detail.
```

