# Otoczenie i UI 0.5

Wszystkie cztery arkusze wygenerowano wbudowanym Imagegen. Źródła zachowano bez zmian; renderer kadruje klatki według kanału alfa i skaluje je do świata gry bez wygładzania.

## Pliki wynikowe

- C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/terrain-v5.png — 16 powierzchni: trawa, bruk, ziemia, woda, krypta i deski mostu.
- C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/buildings-v5.png — cztery budynki.
- C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/objects-v5.png — dziewięć drzew i obiektów otoczenia.
- C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/props-v5.png — skrzynia, zioło, kwiaty, ołtarz.

Kadry: assets/environment-v5.json. Renderer: environment-art.mjs. UI: ui-v5.css oraz własny zestaw ikon SVG w index.html. Tekstury terenu pokrywają fragmenty 4 × 4 pól, aby wzór nie powtarzał się na każdym pojedynczym kafelku. Krawędzie bruku i ścieżek są nieregularne. Budynki nie mają napisów. UI korzysta z lokalnych fontów systemowych i działa offline.

Postacie pozostają z zestawu 0.4. Przedmioty w plecaku oraz małe potwory nadal korzystają z Kenney. Zapis i zasady gry pozostają zgodne z poprzednią wersją.

# Finalny zestaw promptów

## Teren

Use case: illustration-story. PRODUCTION GAME TEXTURE ATLAS for an original polished top-down 2D fantasy browser RPG. Create one square 1024x1024 opaque image divided into an EXACT invisible 4 columns by 4 rows regular grid, sixteen 256x256 square seamless material swatches. Each square completely filled edge to edge with its own texture, no gutters, labels, grid borders, text, shadows, frames or UI. Camera straight overhead, flat materials not perspective panels. Rich finely clustered pixel art in the spirit of beautiful classic European browser RPG environments, charming crafted details, restrained natural palette, not crude 16px blocks or noisy photorealism. Each swatch is a macro texture designed to cover 4x4 world tiles, readable when reduced to128px square. Seamless opposite edges within each swatch, matching overall palettes across variants. Lighting from upper left, modest relief. ROW1 four subtly different lush meadow grass textures, tiny varied leaf clusters and earth peeking through, no large flowers. ROW2 four weathered medieval town paving variants: irregular small warm gray limestone cobbles, moss in thin joints, subtle chipped edges and restrained highlights, not regular modern brick floor, not tan flat rectangles. ROW3 col1 compact warm brown earth path with small pebbles; col2 more worn brown dirt path; col3 deep teal calm river surface with small hand-pixelled ripples; col4 matching teal river water alternate ripple pattern. ROW4 col1 dark slate crypt flagstones with fine cracks; col2 matching worn crypt floor with sparse moss; col3 old gray stone masonry wall top texture with moss, no perspective; col4 aged warm oak bridge planks with nail heads, no railings. Keep every swatch exactly in its cell with clean rectilinear divisions. No buildings, characters, scenery panoramas or objects. All 16 textures cohesive original art, high detail, restrained contrast so characters stand out. This is a usable atlas not a concept illustration.

## Budynki

Use case: illustration-story. PRODUCTION GAME OBJECT ATLAS, original beautiful classic top-down fantasy browser RPG. Square transparent PNG, EXACT 2 columns by 2 rows four equal cells. Each cell contains ONE complete isolated medieval building, no landscape or people. Camera orthographic top-down three-quarter RPG camera: see a generous roof from above and a short front facade facing down, front parallel to image bottom, no diamond/isometric floor, no side-oriented camera. Buildings have width to height ratio about1.5, consistent scale, centered in cells, complete eaves and chimneys inside own cell with wide transparent gutters. Original high quality clustered pixel art with hand-crafted details and dark clean silhouettes, designed to be rendered about192x144px in a polished 2D game. Not crude toy tiles, not photorealistic. Upper-left neutral warm light. Beautiful wood grain, slate, fine clay roof shingles, carved beams, ironwork, plaster and stone, restrained warm medieval palette, attractive small readable details. Top left: cozy two-story half-timber inn, warm red clay roof, small chimney, amber lit windows, stout oak door, barrels and ivy attached beside facade, NO SIGN OR LETTERING. Top right: merchant workshop/cottage with muted blue slate roof, cream plaster, oak beams, modest green canvas awning above front entrance, sacks/crates beside door, NO SIGN OR LETTERING. Bottom left: stone and timber blacksmith house, dark blue slate roof, weathered chimney, iron details, small coal forge glow inset in facade, NO SIGN OR LETTERING. Bottom right: herbalist cottage warm russet shingle roof, timber and stone facade, ivy, small attached window flower boxes, round wood front door, NO SIGN OR LETTERING. Every building faces down and fits fully inside its own square. Genuinely transparent background alpha zero, no colored matte, ground patch, shadows outside silhouette, text, labels, grid lines, frame or UI. Four distinct usable object sprites, not a concept scene.

## Otoczenie

Use case: illustration-story. PRODUCTION TOP-DOWN FANTASY RPG OBJECT SPRITE ATLAS, matching beautiful detailed wood-and-stone medieval cottages and ornate small pixel RPG characters. Create a square transparent PNG exact3columns by3rows grid nine separate objects one per cell, complete object in own cell with wide transparent gutters. Consistent camera orthographic top-down three-quarter RPG: front faces down with some top surface visible, no diamond isometric floor. Original refined clustered pixel art and detailed illustrated pixel shading, crafted organic shapes, readable small silhouettes, upper-left sunlight, lush but restrained natural colors. Each object must remain useful at64 to96px on a 2D map. ROW1: col1 lush round oak tree with intricate varied green leafy canopy and short visible brown trunk and root base; col2 elegant full conifer fir tree with layered dark forest green needles and visible trunk base; col3 golden green deciduous tree with organic bright amber leaf clusters and wood trunk. ROW2: col1 beautiful round medieval stone fountain with carved gray limestone basin filled with turquoise water and narrow central water spout, top and front visible, designed to fit roughly96pxwide72pxtall; col2 old freestanding iron-and-oak street lantern with warm amber light in glass and thin wood pole, complete pole and foot; col3 short modular medieval gray stone town wall section with rounded coping stones, fine moss, front parallel to bottom, rectangular silhouette. ROW3: col1 carved ancient stone arched crypt doorway with inset dark violet opening and very faint violet runes, no text lettering; col2 small campsite with one ochre canvas tent and attached firepit; col3 ruined mossy stone archway and broken masonry. Background alpha zero genuine transparency, no outside drop shadows or ground plates, no matte or vignette, no labels, no grid lines, no UI, no people or duplicate sprites. Tree canopies must be full and organic, not geometric icons or blocks.

## Skrzynia, rośliny i ołtarz

Use case: illustration-story. Original detailed top-down fantasy 2D RPG production object sprites matching carved medieval cottages, mossy cobblestones and lush green oak trees. Transparent square atlas exact2columns by2rows with four isolated small props, one complete object in each equal cell, generous transparent gutters. Camera orthographic top-down three-quarter game view with front facing down and top visible, no ground plane, no labels or UI. Refined clustered pixel-art rendering, small crafted details, readable silhouette when scaled to32–48px, upper-left daylight, restrained natural warm palette. Top left: closed sturdy oak treasure chest with curved lid, dark iron bands, small ornate brass latch, very faint amber glint on metal, rich wood grain, width1.3timesheight. Top right: one small gatherable healing herb plant, several deep green broad leaves and three small white blossoms, tiny root and soil attached to base, taller than wide. Bottom left: loose small organic clump of meadow flowers, purple lavender and tiny cream/yellow flowers mixed with green leaves, no pot, no border. Bottom right: low square ancient stone altar pedestal with carved trim and one modest glowing purple crystal on top, moss in crevices, weathered gray stone. Each prop fits entirely in own cell with no overlap. Genuine alpha-zero transparent background, no matte, no outside drop shadows, text, lettering, symbols, grid lines, frames or characters. High quality original game assets, not icon buttons or concept scenery.

