# Questoria — malowane kursory fantasy

Wbudowany Imagegen, tryb generowania nowej grafiki z przezroczystością. Finalny atlas zawiera stalowy grot, jego wariant interakcji ze starym złotem, krótki miecz oraz zaciśniętą rękawicę do przenoszenia. Źródłowy PNG pozostaje niezmieniony; integracja wycina cztery kadry i skaluje je z zachowaniem kanału alfa do natywnych kursorów przeglądarki.

Źródło w projekcie: `assets/ui/cursors-v46-painted/source.png`. Natywne PNG i punkty kliknięcia: ten sam katalog, `cursors.json`. Integracja w Phaserze i CSS: `game-cursors.mjs`, `cursor-v46.css`. Wcześniejszy szkic SVG został odrzucony.

## Finalny prompt

```text
Use case: ui-mockup. Create a production sprite atlas of FOUR original native mouse cursors for a mature classic fantasy MMORPG. Transparent background with genuine alpha. Exactly a 2 by 2 grid of four isolated assets, one centered in each equal quadrant, generous empty transparent space between all assets. No captions, words, borders, UI panels, checkerboard, or background.
Visual direction: restrained premium old-school medieval RPG UI art, digitally painted steel with crisp bevels and controlled bright edges, charcoal outline only thick enough to read on terrain, small weathered bronze accents, convincing worn material, fine but readable at 40 pixels high. Strong clean silhouettes, not cartoon, not chibi, not plastic, not flat vector icons, not neon. Each is a mouse pointer, not a character or large equipment illustration.
TOP LEFT: main pointer. A slim angular arrow-shaped steel spearhead pointing toward the UPPER LEFT corner, with its functional sharp tip at the upper-left extremity. A bright silver bevel on the leading edge, dark gunmetal opposite facet, narrow weathered bronze collar and a short tapered dark metal tail toward lower right. Restrained engraved fantasy ornament only at the base. Recognizably an elegant medieval mouse arrow. Compact, approximately 0.65 width to 1 height.
TOP RIGHT: interactive pointer. The same exact arrow design, size, orientation and silhouette as top left, with the thin bronze collar and inner bevel softly warmed to antique gold; one very small warm glint near its base. Same upper-left click tip. Keep most of it silver and dark steel.
BOTTOM LEFT: attack cursor. A slim short sword pointing upper left, with the blade tip as click point, bright silver central ridge, a small weathered bronze crossguard, dark leather grip and restrained red-brown binding. Similar visual weight and scale to the main pointer.
BOTTOM RIGHT: drag cursor. A realistic compact closed armored gauntlet gripping an invisible object, back of hand facing the viewer, fingers folded naturally into a fist, overlapping articulated steel plates and a short dark brown leather cuff. No extended finger. Same material family, much less bulky than a sticker.
Important: each asset fully visible and completely separated from the others; consistent lighting from upper left; no big gems, wings, dragons, sparkles, exaggerated ornament, drop-shadow blobs, or glow cloud. Maintain clean transparent margins and crisp painted edges for later downscaling to a 36–42 px in-game native cursor.
```
