# Grafiki wersji 0.42 — indywidualne stroje mieszkańców Elvar

Wbudowane Imagegen, trzy oryginalne atlasy z przezroczystością. Źródłowe PNG pozostają niezmienione; importer normalizuje odrębne kadry do komórek gry 64 × 64 px. Plik assets/npc-outfits-v42.json zawiera współrzędne i nazwy 23 strojów. Każdy z 20 cywilów ma osobny strój, a straż korzysta z trzech odmian miejskiego munduru. Przypisania obejmują też członków rodzin i portrety w rozmowach.

## NPC główni

Zapisany plik: [assets/npc-principals-v42.png](assets/npc-principals-v42.png).

Finalny prompt:

```text
Use case: stylized-concept. Asset type: original game sprite atlas for Questoria, classic north-up 2D medieval fantasy pixel RPG. Genuine transparent alpha, NO background, no floor or shadow oval. Each character must be separate, full body, standing still with both boots planted close together, facing south with a slight top-down view. Compact polished pixel clusters, crisp dark outline, readable silhouette, restrained highlights, realistic clothing detail adapted to tiny sprites; about 4.5 heads tall, NOT big-head chibi, NOT glossy 3D, NOT anime illustration. Equal cells, generous transparent margins between all sprites. No labels or captions. Each person must have clearly different hair, face, body build, costume silhouette and accessories; do not just recolor one template. Exact grid and reading order required. Exactly FOUR columns by TWO rows, EIGHT characters, landscape sheet. Row 1 left to right: (1) Aldren the dignified elderly MAYOR, swept silver hair and trimmed beard, deep burgundy fur-collared civic robe, heavy gold chain of office with E medallion, ivory scroll in one hand, ceremonial cane in the other, broad calm stance, NO crown, NO sword. (2) Oren a prosperous merchant, dark curled hair and short beard, teal overcoat, cream shirt, brown satchel and ledger, stocky. (3) Borin a muscular bald blacksmith with dark bushy beard, soot gray shirt, leather apron, heavy hammer held down, tool belt. (4) Mira a red-haired herbalist with braid, sage green hooded shawl over linen gown, herb basket and medicine pouch. Row 2 left to right: (5) male innkeeper, broad middle-aged smiling man with ginger moustache, burgundy waistcoat, rolled white sleeves, long off-white apron, wooden tankard. (6) wounded forest scout, short dark hair, olive leather ranger coat, gray shoulder wrap and bound arm, small bow and quiver, tired but standing. (7) Kaelen guild master, lean dark-skinned older veteran with gray dreadlocks tied back, deep blue long tunic and silver leather brigandine, guild clasp, sheathed sword. (8) Darian alchemist, thin elderly clean-shaven man with wild white hair, charcoal purple scholar robe and split leather apron, copper goggles on forehead, small glowing bottle held low. All boots aligned within each row. Every sprite fully inside its own cell.
```

## Mieszkańcy i rodziny

Zapisany plik: [assets/npc-residents-v42.png](assets/npc-residents-v42.png).

Finalny prompt:

```text
Use case: stylized-concept. Asset type: original game sprite atlas for Questoria, classic north-up 2D medieval fantasy pixel RPG. Genuine transparent alpha, NO background, no floor or shadow oval. Each character must be separate, full body, standing still with both boots planted close together, facing south with a slight top-down view. Compact polished pixel clusters, crisp dark outline, readable silhouette, restrained highlights, realistic clothing detail adapted to tiny sprites; about 4.5 heads tall, NOT big-head chibi, NOT glossy 3D, NOT anime illustration. Equal cells, generous transparent margins between all sprites. No labels or captions. Each person must have clearly different hair, face, body build, costume silhouette and accessories; do not just recolor one template. Exact grid and reading order required. Exactly FOUR columns by THREE rows, TWELVE characters, landscape sheet. Row 1 left to right: (1) Liora gardener, adult blonde woman with loose bun and wide straw hat, ochre dress and green work apron, small spade and flower basket. (2) Evelyn librarian, elderly woman with silver bun, round spectacles, dark violet high collar gown, cream shawl, two books held at chest. (3) Mara townswoman, stout dark-haired woman with long black braid, rust orange dress, cream head scarf and cloth shopping basket. (4) Tovin travelling trader, wiry tan man with long black beard, ochre turban, indigo robe and bulky travelling backpack, rolled rug and hanging trinkets. Row 2 left to right: (5) Lyra young female gardener, short dark chestnut bob, rolled-sleeve pale shirt, green trousers and brown vest, watering can. (6) Finn young brown-haired boy, blue cap and short mustard tunic over brown trousers, small toy wooden sword carried down, child proportions. (7) Lena innkeeper's wife, middle-aged brunette woman with braided crown hairstyle, dusty blue dress, dark apron and folded white linen. (8) Elara merchant's wife, elegant woman with long black hair, dark plum gown, pale gold silk shawl, small golden brooch and purse. Row 3 left to right: (9) Fia merchant's young daughter, auburn twin braids, rose pink dress with white pinafore, little doll, child proportions. (10) Eryk gardener's husband, tall adult man with brown hair and stubble, olive rolled-sleeve work shirt, tan vest, brown trousers, rake held vertically. (11) Lio gardener's young son, short tousled black hair, pale green tunic, tan shorts and boots, small satchel, child proportions. (12) gardener's young daughter, curly blonde bob with blue ribbon, cornflower blue dress with cream hem and boots, bunch of flowers, child proportions. All people visibly different. Same compact game scale; children depicted small naturally, no oversized baby heads. All boots aligned within each row.
```

## Trzy warianty straży

Zapisany plik: [assets/npc-guards-v42.png](assets/npc-guards-v42.png).

Finalny prompt:

```text
Use case: stylized-concept. Asset type: original game sprite atlas for Questoria, classic north-up 2D medieval fantasy pixel RPG. Genuine transparent alpha, NO background, no floor or shadow oval. Each character must be separate, full body, standing still with both boots planted close together, facing south with a slight top-down view. Compact polished pixel clusters, crisp dark outline, readable silhouette, restrained highlights, realistic clothing detail adapted to tiny sprites; about 4.5 heads tall, NOT big-head chibi, NOT glossy 3D, NOT anime illustration. Equal cells, generous transparent margins between all sprites. No labels or captions. Each person must have clearly different hair, face, body build, costume silhouette and accessories; do not just recolor one template. Exact grid and reading order required. Exactly THREE columns by ONE row, THREE guards of the SAME city regiment, each a distinct armor silhouette. Slate steel, burgundy surcoats, cream embroidered letter E on the chest or shield, modest aged brass trim. Left: heavy gate sentry, closed steel sallet helmet, broad plate shoulders, long halberd held vertically, kite shield on left arm; tall solid silhouette. Center: light town watch, open kettle helmet exposing moustached face, chainmail and fitted red tabard, belt sword and small round wooden shield, lean silhouette, no halberd. Right: guard captain, open visor steel helmet with short dark-red plume, gray beard visible, burgundy shoulder cloak, plate breastplate with gold E clasp, one gloved hand resting on sheathed longsword; dignified broad silhouette. All three full body, same boot baseline, no combat stance, no spread legs. Original designs, no copied game art. Transparent gaps and outer margins generous.
```

