# Elvar — sztandary miasta

Tryb: wbudowane Imagegen, edycja istniejących atlasów 0.39. Bordowe sztandary bramy głównej i powtarzanych baszt otrzymują jasnozłotą literę E. Kamienny relief nad przejazdem pozostaje dekoracją architektury. Źródła 0.39 zachowano; gra korzysta z nowych plików.

## Zapisane pliki

- `assets/fortress-front-v40.png` — 2045 × 769; dwa sztandary bramy z literą E.
- `assets/fortress-modules-v40.png` — 1536 × 1024; sztandar baszty z literą E.
- `assets/environment-v40.json` — kadry zgodne z atlasami 0.39.

Katalog projektu: `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local`.

## Finalny prompt — brama

Use case: text-localization. EDIT TARGET: the supplied transparent Questoria fortress frontage sprite. Change ONLY the pale wing emblems printed on the TWO red/burgundy hanging cloth banners: replace each wing emblem with one large uppercase serif letter "E" in the same pale antique-gold / ivory color. The letter E must be unmistakable, centered in the same emblem area, with a vertical stem and three horizontal bars. Medieval inscription serif lettering, simple and readable at small game scale. Preserve the existing red cloth, gold border, folds, forked ends, banner sizes and exact locations. Preserve ALL other pixels and layout as closely as possible: castle silhouette, asymmetric towers, stonework, stairs, wall wings, battlements, gate, raised portcullis, braziers, shadows, source framing, scale and transparent padding. Keep the carved STONE wing relief above the central arch unchanged; only the two cloth banner emblems change. No extra text, symbols, crowns or decoration. Do not redesign or recompose the fortress. Preserve transparency, including the open passage under the gate.

## Finalny prompt — atlas baszty

Use case: text-localization. EDIT TARGET: the supplied transparent two-sprite Questoria fortress atlas. Change ONLY the pale wing emblem on the red/burgundy cloth banner hanging on the RIGHT-hand round tower: replace it with exactly one large uppercase serif letter "E", pale antique-gold / ivory, centered in the same area. The E must have a clear vertical stem and three horizontal bars, in simple medieval inscription serif lettering readable when scaled down. Preserve red cloth, folds, forked ends, gold border, banner size and exact placement. Keep the entire LEFT-hand vertical wall sprite and all other tower masonry, battlements, circular deck, buttresses, arrow slits, source positions, canvas layout, sizes and margins unchanged as closely as possible. Do not add any other emblem or text. Preserve original transparency around both sprites. No redesign, no new architecture, no background.
