# Oryginalne outfity v4

Tryb: wbudowane narzędzie Imagegen, bez API ani fallback CLI. Wybrany komplet jest podłączony do działającej gry lokalnej.

## Zapisane pliki

- Bohater: `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/hero-margo-v4.png`
- NPC i humanoidalni przeciwnicy: `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/people-margo-v4.png`
- Granice klatek: `assets/characters-v4.json`.
- Importer i portret: `margo-art.mjs`.

Oba źródła mają 1024 × 1536 pikseli i zachowany kanał alfa. Bohater: cztery kolumny, cztery wiersze, kolejno przód, lewo, prawo, tył. NPC: trzy kolumny, trzy wiersze. Kolejność: Rowan, Borin, Mira, Oren, karczmarz, zwiadowca, rozbójnik, strażnik krypty, herszt. Gra skaluje je bez wygładzania do własnych komórek animacji. Oryginalne źródła PNG pozostają niezmienione.

Publiczne przykłady outfitów Margonem służyły jako odniesienie proporcji, czytelności i szczegółowości. Nie są częścią gry ani archiwum. Stroje, palety i postacie są własnymi projektami wygenerowanymi dla prototypu.

## Zestaw promptów

### Bohater — generowanie

Use case: illustration-story / production game asset. Create an original PIXEL ART sprite atlas for a classic browser fantasy RPG. The reference pictures are STYLE REFERENCES ONLY: charming compact proportions, intricate tiny outfits and strong pixel clusters, not the same character, colors or costume. Aim for the beautiful decorated outfit feel of classic Margonem, not LPC proportions and not realistic painted miniatures.

Original character: chestnut swept hair with golden highlights, expressive green eyes, ornate dark navy and silver armor, silver shoulder plates with amber insets, short blue cape, decorated amber belt, dark trousers and boots, steel sword. Compact readable proportions with the head about one third of total height. Native logical resolution approximately 32 × 48 pixels, enlarged with nearest-neighbor square clusters, limited 16–24 color palette, one-pixel dark outlines and three-tone material shading. No smooth painting, blur, gradients or realistic rendering.

Portrait canvas 1024 × 1536, EXACT four columns by four rows. Sixteen full-body sprites of the same hero, same outfit and scale. Rows in order: DOWN/front, LEFT, RIGHT, UP/back. Four successive walk frames per row, alternating steps and subtle cape motion. Side views face the correct direction; back views show hair and cape without a face. Equal cells; centered horizontally; head near 12 percent, feet near 88 percent of each cell. Keep all props inside their own cell with clear transparent gutters. Genuinely transparent background, no ground, no shadow, no matte, no labels, no grid and no UI.

### Bohater — finalna korekta przezroczystości

Use case: background-extraction. Edit the existing sixteen-sprite sheet ONLY by removing the brown/gray matte, vignette, glow and halos outside the silhouettes to alpha zero. Preserve the original character design, poses, four-by-four positions, frame dimensions, scale and all outfit details. Keep the original 1024 × 1536 layout unchanged and the sprite interiors opaque. No new graphics, scenery or shadows. Transparent background.

### NPC i przeciwnicy — generowanie

Use case: illustration-story / production pixel atlas. Use the hero sheet and outfit chart as style references ONLY. Create nine ORIGINAL distinct full-body fantasy outfits matching the hero's crisp clustered pixel style, compact head-about-one-third proportions, limited 16–24 color palettes, three-tone shading and dark one-pixel outlines. Rich readable costume details at native logical resolution approximately 32 × 48. No realistic painterly rendering.

Canvas 1024 × 1536, EXACT three columns by three rows, nine equal cells. One character per cell, all facing down/front in a consistent top-down three-quarter view. Same scale, clear separation, full bodies and all weapons inside the cells. Transparent alpha-zero background and gutters. No matte, vignette, ground, cast shadow, labels, grid or UI.

Row 1: (1) Rowan, blue/silver armored guard with helmet and spear; (2) Borin, sturdy blacksmith with brown apron, red shirt and hammer; (3) Mira, auburn-haired healer in an ornate green/gold robe.
Row 2: (4) Oren, merchant in ochre and burgundy; (5) gray-haired innkeeper in burgundy with a cream apron; (6) green-hooded ranger scout.
Row 3: (7) charcoal/red bandit with dagger; (8) skull-faced crypt guardian in violet and dark metal; (9) imposing horned chief in red/black/gold armor carrying an axe.
