# Questoria — fortyfikacje 0.39

Wbudowane Imagegen, przezroczyste PNG. Wybrany projekt jest oryginalnym wariantem Questorii: ciemny łupek, jasne zwieńczenia, bordowe rozwidlone sztandary ze znakiem skrzydeł, asymetryczne baszty i ostrołukowa brama. Nie wykorzystuje pikseli z podanego zrzutu gry. Źródła PNG pozostają niezmienione; kadrowanie i powtarzanie fragmentów należą do renderera.

## Zapisane pliki

- `assets/fortress-front-v39.png` — 2045 × 769, spójna brama z dwiema basztami i odcinkami kurtyn.
- `assets/fortress-modules-v39.png` — 1536 × 1024, osobny pionowy odcinek muru i okrągła baszta narożna.
- `assets/environment-v39.json` — kadry i odwołania do atlasów; pliki znajdują się w projekcie `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local`.

## Finalny prompt — fasada fortyfikacji

Use case: stylized-concept. Asset type: ORIGINAL transparent architectural sprite for Questoria, a classic north-up 2D pixel MMORPG. Create a unique wide medieval fortress frontage, NOT based on any existing game's specific castle design. Hand-painted crisp pixel clusters, thin dark outlines, controlled readable texture, flat orthographic three-quarter overhead RPG view; no isometric diamond or vanishing point. Design identity: massive dark SLATE-GRAY masonry with warm worn limestone coping, deep BURGUNDY forked banners bearing a simple original ivory split-wing emblem. A spacious gray cobblestone wall-top walkway runs continuously along the whole fortification, behind thick stepped battlements. Very tall front stone face. A single central POINTED GOTHIC arch gate with raised dark iron portcullis and a genuinely transparent passage. Two distinct projecting horseshoe-shaped ROUND bastions flank the gate: left bastion broader and lower, right bastion slightly narrower and taller, with heavy angled stone buttresses at their bases. Open cobbled decks visible on the bastions, no roofs. The gate bridge has an inset carved angular wing crest above the arch, and a small projecting stone machicolation. Only two bastions total. Long substantial horizontal wall wings extend left and right, ending in flat cut edges at the same baseline; no extra end towers. Sparse tall arrow slits, two burgundy banners on the bastions, iron fire baskets with restrained amber flames attached to the gate parapet. Distinctive original composition and silhouettes, mature fantasy castle architecture, physically joined walls and towers. Visible stone walkway has real width, not a narrow line. Composition: isolated complete structure in a very wide landscape band, roughly 1800 px wide by 450 px tall, with transparent padding around all sides. Keep central gate passage centered horizontally, opening roughly 1/10 of total width. This will render around 1300 px wide beside a 48px game character, so walls must feel massive at that scale. Horizontal edges perfectly horizontal, vertical edges straight. No ground, grass, buildings, sky, scenery, characters, pumpkins, text, UI, watermark, realistic 3D render, plastic materials, blue banners, repeated identical round towers. Genuine transparent alpha around the entire object and beneath the raised portcullis.

## Finalny prompt — moduły i baszta

Use case: stylized-concept. Asset type: TWO original modular fortress sprites on transparent alpha for Questoria, in a 2D north-up overhead RPG. Input image is reference ONLY for the original Questoria fortress's slate-gray masonry, warm limestone coping, burgundy banners and crisp painted pixel-art texture. Two completely separate sprites, large clear transparent gap, no overlap. LEFT HALF: a straight NORTH-SOUTH elevated curtain-wall segment running VERTICALLY from top to bottom of the sheet. Parallel vertical edges, zero diagonal tilt or taper. Its cobbled top walkway is broad and clearly visible, bordered on both long sides by thick merlon-and-crenel parapets. A narrow visible outer stone face along the right side has buttresses and arrow slits. The TOP and BOTTOM must be flat clean cut edges of a continuing modular structure; NO front end wall, NO arch, NO tower, NO caps, NO turned corner. The central 70% of this vertical segment must repeat cleanly vertically. About 220px wide and 850px tall. RIGHT HALF: one substantial original ROUND corner bastion with an open cobbled circular deck, heavy stepped battlements, tall curved dark slate masonry face, two pale stone angled buttresses, a narrow arrow slit, and one burgundy forked banner with the ivory split-wing emblem. About 520px wide and 760px tall. The corner tower's roof is open, no pointed roof, no flags projecting out, no attached wall wings. Flat painted pixel-art game aesthetic, dark contours and readable stone clusters; same orthographic three-quarter overhead camera as the fortress reference. Do not rotate an east-west wall to fake a north-south wall. Genuine transparency around both sprites; all objects complete with margins. No ground, backdrop, buildings, scenery, people, text, labels, blue flags, photorealistic or glossy 3D materials.

Drugi prompt używał wyłącznie nowo wygenerowanej, oryginalnej fasady Questorii jako wzoru materiałów i barw.
