# Questoria — oryginalne grafiki 0.38

Wbudowane Imagegen; oryginalne PNG z kanałem alpha. Źródła zapisane w assets/ jako nazwa-v38.png. Opisy kadrów: assets/environment-v38.json i assets/hero-idle-v38.json. Analiza alpha wyznacza kadry bez zmiany źródłowych obrazów. Grafiki nie pochodzą z Margonem.

## fortifications

Plik: `assets/fortifications-v38.png`

Use case: stylized-concept. Asset type: ONE modular game sprite sheet for a substantial medieval fantasy city wall, transparent alpha. Exactly 3 columns by 2 rows, six isolated non-overlapping sprites in equal cells with generous empty margins. Classic polished hand-painted pixel art, same north-up orthographic three-quarter overhead perspective as a top-down 2D MMORPG, warm gray stone, restrained moss, dark crevices, readable chunky silhouette. Row 1 left: long EAST-WEST curtain-wall segment, visible tall front face, deep capstone walkway and strong crenellations, flat matching left/right edges for repetition. Row 1 center: NORTH-SOUTH wall segment running straight away from viewer, deep stone top and visible right-side face, flat matching top/bottom edges for repetition; do NOT rotate the first sprite. Row 1 right: massive square corner watchtower, top visible, stone battlements, no roof, compact square base. Row 2 left: a front-facing open arched gatehouse with two stone pillars and battlements, dark empty walk-through opening, no closed gate. Row 2 center: freestanding end-cap pillar matching the wall. Row 2 right: small stone interior doorway with a closed brown wood door, front-facing, full frame and threshold. Strong thick real fortified walls, not fences, no cubical cartoon blocks, no text, no labels, no ground, no grass, no scenery, no shadows on ground. Every area outside each sprite fully TRANSPARENT. Light from upper left. All objects complete, separated, no cropping.

## furniture

Plik: `assets/furniture-v38.png`

Use case: stylized-concept. Asset type: ONE reusable interior furniture sprite sheet for a classic fantasy top-down 2D RPG. Exactly 4 columns by 3 rows, 12 isolated complete objects, one object centered per equal cell, large transparent margins. Same orthographic overhead three-quarter north-up view for every object, fronts facing south. Row 1: wooden single bed with green blanket; round oak tavern table with two mugs; sturdy single wooden chair; tall bookcase of varied books. Row 2: long merchant counter with a few wares; scholar's writing desk with candle and papers; large stone forge furnace with glowing coals; wooden herbalist cabinet with bottles and dried herbs. Row 3: closed carved oak wardrobe; long wooden bench; group of two wooden barrels; iron-bound rectangular storage chest. Detailed controlled hand-painted pixel art with readable silhouettes, warm wood and worn stone, muted medieval palette, high-quality classic MMORPG props, not cartoon toy miniatures. Objects viewed from above, not front-elevation icons. No rooms, no floor, no landscape, no labels, no text, no people. Genuine transparent alpha everywhere between objects. Full objects, no overlap and no clipping.

## stairs

Plik: `assets/stairs-v38.png`

Use case: stylized-concept. Asset type: ONE pair of clear architectural staircase sprites for a classic top-down 2D fantasy RPG. Exactly TWO isolated sprites side by side on a fully transparent background, generous gap, equal cells. Left: solid wooden staircase ascending NORTH away from viewer, 9 individually visible oak treads, height and perspective unmistakable, carved side stringers, two continuous wooden handrails with upright posts, clearly visible top landing and darker space below; wide at front/bottom, slightly narrower at top. Right: corresponding DOWN staircase in a rectangular opening in the wooden floor, dark well with clearly descending visible steps and matching railings around three sides, open approach from south. Orthographic north-up overhead three-quarter view, polished hand-painted pixel art, warm brown wood with restrained highlights and deep shadows. Readable at 96 pixels wide and 120 pixels tall. Complete silhouettes, no room, no other floor except a thin lip around the down opening, no labels, no arrows, no text, no people, no checkerboard. Genuine transparent alpha outside both objects. These must instantly read as real stairs, never ladders or flat striped rectangles.

## gardener

Plik: `assets/gardener-v38.png`

Use case: stylized-concept. Asset type: original single transparent building sprite for a polished classic 2D fantasy RPG. Complete small two-storey gardener's cottage, distinctly rounded thatched straw roof with low sweeping eaves, warm timber and ochre plaster, a small glazed greenhouse wing extending to the RIGHT, two little windows and a wooden front door near 43% of the total building width. North-up orthographic three-quarter overhead view; south facade and much of the roof visible, camera not isometric. Mature hand-painted pixel art, restrained readable details at 270 pixels wide, dark outlines and warm natural muted materials. No people, no text, no signs with writing, no terrain or ground rectangle, no grass floor. Full isolated object on genuine transparent alpha background, generous margins, no cropping, light from upper left. A fresh silhouette unlike a rectangular blue-roof merchant house.

## library

Plik: `assets/library-v38.png`

Use case: stylized-concept. Asset type: original single transparent building sprite for a polished classic north-up 2D fantasy RPG. Complete substantial two-storey stone library: pale weathered limestone, long low main hall extending LEFT, a distinctive round turret at the RIGHT with a muted copper green conical roof, a large tall arched window above a carved brown wooden front door. Front door near 54% of the total sprite width, south-facing lower facade. Dark green-gray main roof with two simple skylights, a few ivy strands on one corner. Orthographic three-quarter overhead view looking north, roof visible, NOT diagonal isometric. Detailed crisp hand-painted pixel art that remains readable at 340 pixels wide. No people, no text, no letters, no terrain, no ground rectangle, no grass floor. Full isolated building with generous transparent alpha margins and no cropping, light upper left. Distinct silhouette and material palette from a timber merchant house.

## streetlamp

Plik: `assets/streetlamp-v38.png`

Use case: stylized-concept. Asset type: one single freestanding tall medieval fantasy street lantern sprite for a north-up top-down 2D RPG. A sturdy dark wrought-iron post with stone foot, tall elegant double curved arm at the top, one large amber glass lantern hanging just below the scrollwork, restrained warm light inside the glass. At final runtime this lamp is about 80 pixels tall beside a 48-pixel-tall character, so maintain a slim but strong clearly readable silhouette, not a miniature icon. Three-quarter overhead orthographic view, original classic hand-painted pixel art, subtle weathering and controlled highlights. Entire lamp including its base, generous transparent margins, no ground, no people, no other objects, no cast ground glow, no text, no backdrop. True transparent alpha.

## hero-idle

Plik: `assets/hero-idle-v38.png`

Use case: identity-preserve. Asset type: FOUR true RESTING poses in one horizontal row for the same original 2D fantasy game character shown in the reference. Treat reference as outfit and identity reference: preserve brown hair, green eyes, dark silver armor, small gold fastenings, blue cloak/scarf, brown boots. Exactly four equal isolated cells from LEFT to RIGHT: front facing SOUTH, profile facing WEST, profile facing EAST, back facing NORTH. ALL FOUR are STANDING COMPLETELY STILL, weight balanced, both boots planted on the SAME baseline beside one another, legs straight and close in a natural relaxed stance, no leg extended forward, no foot lifted, no bent marching knee, no walking stride. Side views show boots aligned under the body, not one foot in front. Arms rest at sides, cloak hangs vertically without wind. Same proportions and hand-painted crisp pixel-art detail as reference, whole figure visible. No animation motion, no bouncing, no ground, no shadows, no labels, no UI. All four poses on genuine transparent alpha with ample separation and margins. Each character the same overall height. This sheet is only neutral idle frames, not a walking cycle.
