# Questoria: architektura 0.36

Wbudowane narzędzie **Imagegen**, bez zewnętrznego API/CLI. Oryginalne budynki fantasy, przygotowane dla tej gry. Obrazy PNG zachowano w całości z kanałem alpha; renderer odczytuje kadr z `assets/environment-v36.json` i skaluje go bez wygładzania. Nie obracano ani nie rozciągano starego domu w celu imitowania nowej architektury.

Pliki docelowe:

- `assets/guildhall-v36.png` — szeroki dom gildii z bocznym skrzydłem.
- `assets/alchemist-v36.png` — pracownia z wyższą bryłą i niskim skrzydłem po lewej.

## Finalne prompty

### Dom gildii: generowanie

Use case: stylized-concept. Asset type: original transparent game sprite, a SINGLE complete medieval fantasy two-storey guildhall for a top-down 2D browser MMORPG. Orthographic 3/4 overhead view looking straight north; south-facing door on lower facade, roof visible from above. Large WIDE asymmetrical L-shaped stone-and-dark-timber building with a long wing extending to the RIGHT, two intersecting slate blue-gray tiled roof ridges, tall chimney, warm small amber windows. Mature detailed hand-painted pixel art, strong clean silhouette and restrained crisp clusters, readable at 320 pixels wide, like polished classic 2D RPG environment art. Proportions believable, doors human-sized, two floors visible. Building occupies most of the canvas but preserve generous transparent margin; full building including base, no cropping. Light from upper left. Ground is completely TRANSPARENT, no grass, no terrain, no rectangular backdrop, no people, no label, no text, no UI, no watermark. Front door must be at approximately 37% of the sprite width, lower edge. This is an original building asset, not a screenshot.

### Dom gildii: finalne wyodrębnienie tła

Use case: background-extraction. Precisely remove ALL of the dark blurred gradient background behind this guildhall. Keep this exact original building, every part of its architecture and silhouette, its stairs, ornaments and all pixels of the building. The final backdrop must be genuinely transparent alpha everywhere outside the building, including all top corners and the bottom around the steps. No ground, no cast drop shadow, no glow halo, no black or gray matte. Preserve building scale, colors and full unclipped silhouette. This transparent PNG will be placed on grass in a 2D game.

### Pracownia alchemika

Use case: stylized-concept. Asset type: original transparent game sprite, a SINGLE complete medieval fantasy two-storey alchemist residence for a top-down 2D browser MMORPG. Orthographic 3/4 overhead view looking straight north, front south-facing facade and roof visible. A different distinctive building: tall narrow central stone tower, burgundy-brown steep tiled roof whose ridge runs BACKWARD toward north, attached low long timber workshop wing to the LEFT with green-gray roof, small side gable, warm subtle amber windows, herbs tucked near facade. Mature detailed hand-painted pixel art with crisp controlled pixel clusters, strong readable silhouette at 280 pixels wide, believable door and floor sizes, classic high-quality 2D fantasy RPG environment art. Full isolated building including base, transparent margins, no cropping. Front doorway at approximately 65% of width near lower edge. Upper-left lighting. Ground completely TRANSPARENT, no terrain, no grass, no landscape, no people, no UI, no labels, no text, no watermark. Original usable game asset, not a screenshot.

## Integracja

Aktualizacja map 0.37: wszystkie osiem domów znajduje się obecnie na jednej mapie miasta 96 × 96 pól. Poniższy opis dwóch map dotyczy integracji w wersji 0.36; pliki grafik są nadal te same.

Gra ma 8 domów na dwóch osobnych mapach miejskich: 4 dotychczasowe projekty powiększone i 2 nowe sylwetki (6 projektów elewacji łącznie). Każdy dom ma własny obrys kolizji, położenie wejścia, parter, piętro i rodzinę. Dwa istniejące projekty wykorzystano dodatkowo przy ogrodach i bibliotece. Mniejsze wnętrza pozostają w skali 21 × 18 pól, bez powiększania mebli.
