# Questoria — pergamin i strona główna

Nazwa **Questoria** oraz paleta **ciepły pergamin, ciemne drewno i stare złoto** zostały wybrane przez użytkownika. Grafiki przygotowano wbudowanym Imagegen. Tekst logo, formularze i wszystkie kontrolki są prawdziwym HTML. Mapy, sprite’y i wartości zasobów nie są częścią obrazów strony.

- [Pergamin w zachowanej ramie](assets/ui/panel-skin-v29.png) — edycja oryginalnego `panel-skin-v28.png`, zmienione wnętrze.
- [Panorama bramy Questorii](assets/ui/drakuna-gate-v29.png) — nowa oryginalna ilustracja do nagłówka.
- Pierścienie kul pozostają z [wersji 0.28](ASSETS-v28.md).

## Finalny prompt edycji panelu

Use case: precise-object-edit. Edit target: the supplied square fantasy MMORPG GUI panel skin. Keep the entire carved wood, black iron, antique gold frame, rivets, corner scrollwork, dimensions, alignment and geometry EXACTLY as in the reference. Change ONLY the dark blue leather area inside the frame to warm aged ivory parchment: soft buff #d5bc8f, lighter cream #e4d0a8 at its center, very subtle fine paper fibers, restrained age mottling, matte, low contrast so dark brown text is readable. The paper should look like an old medieval game inventory/journal page, not yellow plastic, not bright white, not a map. Remove ALL navy/blue from the central surface. Frame colors and all details are preserved. Keep the center uninterrupted, with no text, symbols, drawings, icons, items, buttons, lettering or watermarks. This is a reusable nine-slice texture for Questoria, an original classic fantasy MMORPG. The only change is blue leather to warm ivory parchment.

## Finalny prompt panoramy

Use case: stylized-concept. Asset type: original landscape illustration for the masthead of QUESTORIA, a classic browser fantasy MMORPG portal. A wide panoramic hand-painted game illustration, approximately 2:1 horizontal composition. An inviting medieval fortified village nestled among green and golden trees, warm worn limestone gate and walls, timber-framed plaster cottages with charcoal slate roofs, small hanging tavern lanterns, a winding cobbled road leading from the foreground toward the gate, distant layered forest hills and faint mountains. Late afternoon amber light, natural muted greens, aged gold, warm ivory, russet leaves. A lone adult adventurer viewed from behind in the lower right quarter, dark traveling cloak and sheathed sword, small relative to the world. Rich believable detail, mature European fantasy illustration, painterly brushwork, cohesive and beautiful, not childish, not photorealistic, no 3D render, no anime. Clear luminous central sky above the village gate for a large separately rendered wordmark; leave the central upper 35 percent atmospheric and calm, with no high contrast objects. Keep important buildings in the middle band; foreground edge gently darkened with vegetation. No text, no logo, no letters, no interface, no frame, no watermark, no modern objects, no dragons blocking the village. The architecture should feel grounded and suitable for a 2D tile-based MMORPG world.
Zapisane rozmiary: panel 1254 × 1254 px; panorama 1774 × 887 px. Obrazy powstały wbudowanym Imagegen i są zapisane w assets/ui/ wewnątrz projektu. Grafiki 0.28 pozostają jako kopie historyczne.
