# Postacie v2 — Imagegen

Grafiki wygenerowano wbudowanym narzędziem Imagegen. Zastępują wcześniejsze postacie Kenney w widoku świata, rozmowach i walce. Przedmioty i pozostałe elementy mapy nadal korzystają z paczek Kenney CC0.

## Pliki

- Bohater, 16 klatek: `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/hero-walk-v2.png`
- Dziewięć postaci NPC i przeciwników: `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/people-v2.png`
- Portret bohatera: `C:/Users/konra/Documents/Codex/2026-10-21/w/outputs/rpg-local/assets/hero-portrait-v2.png`
- Opisy klatek odczytane z kanału alfa, bez modyfikowania obrazów: `assets/characters-v2.json`.

Oryginalne PNG mają rozmiar 1254 × 1254. Importer opisuje rzeczywiste granice sylwetek, dlatego gra nie zakłada, że generator idealnie podzielił obraz na równe komórki. Bohater ma cztery kierunki ruchu i po cztery klatki na kierunek. NPC mają pojedyncze pozy.

## Finalny prompt: bohater

Use case: illustration-story. Asset type: PRODUCTION GAME SPRITE SHEET, not a screenshot or presentation.
Generate a technically usable transparent PNG sprite sheet of ONE consistent adult male fantasy adventurer for a top down 2D RPG. Exact regular grid: FOUR columns and FOUR rows, 16 separate sprites total, square canvas 1024x1024. Each cell is exactly 256x256 pixels. No visible grid lines, no labels, no numbers, no logos, absolutely transparent background and transparent gutters. Every cell has exactly ONE full body character centered horizontally with feet at 90% of cell height and head near 12% of cell height. Entire body, sword, hair, and cape contained in its own cell with generous transparent separation. Equal scale in every frame, no overlap between cells.
CRITICAL STYLE: classic detailed 2D fantasy RPG sprites with NORMAL ADULT HUMAN PROPORTIONS, head only 1/6 of body height, visible long legs and arms. NOT chibi, NOT bobblehead, NOT baby, NOT round stubby toy, no giant eyes or cute caricature. Refined hand-painted pixel art / crisp illustrated sprite, designed to look good at 48–64px height, limited readable detail, strong silhouette, subtle dark outline, coherent top-down three-quarter camera similar to classic 2D online RPGs.
Character: athletic adult male traveler, short tousled chestnut hair, small realistic face, weathered brown leather armor over dark gray shirt, blue shoulder cape, fitted dark trousers, brown boots, leather belt, a simple steel longsword carried low in right hand. Muted natural colors with a royal blue cape. No helmet. No shield. Same exact outfit and identity in ALL 16 frames.
ROWS in exact order: row1 facing DOWN toward viewer; row2 facing LEFT; row3 facing RIGHT; row4 facing UP away from viewer. ROWS must not be mixed.
COLUMNS in each row: four successive WALK CYCLE frames, left foot forward, passing pose, right foot forward, passing pose. Arms swing subtly and cape moves subtly. The direction must stay identical across each row. Torso and head proportions constant. For back-facing row show back of head and full blue cape, NO face. For left/right rows true side view adjusted to the same overhead camera, do not turn toward viewer.
No ground tiles, no cast shadows, no glow, no weapons floating separately, no scenery, no surrounding UI. This is a clean precisely aligned game asset sprite atlas with 16 full body views, not concept art.

## Finalny prompt: NPC

Referencja stylu: wygenerowany arkusz bohatera.

Use case: illustration-story. Asset type: original PRODUCTION SPRITE ATLAS for a top down fantasy RPG.
The provided image is ONLY a STYLE reference for normal adult proportions, rendering and camera. Create a NEW sheet with nine DISTINCT full body character sprites on genuinely transparent background. Square canvas ideally1536x1536. EXACT GRID of 3 columns by 3 rows, nine equal square cells. ONE figure in each cell, at same scale, centered horizontally, feet at90% of cell height, head near12%. No labels, no grid lines, no scenery, no ground or shadows, no extra objects outside sprites.
All figures face DOWN toward the viewer in the same 3/4 top down camera. Slim believable adult bodies with head only1/6 of height, long legs, restrained faces, classic detailed hand-painted 2D MMORPG sprites matching reference, readable silhouette at56px tall. NOT chibi, NOT childish, NO oversized heads, NO exaggerated huge eyes. Muted medieval fantasy colors, clean edges with alpha.
ROW1 left-to-right:
1) city guard Rowan: adult man in steel helmet and chainmail, dark blue tabard, spear held at side, upright alert pose.
2) blacksmith Borin: broad adult bearded man, brown leather apron over charcoal shirt, rolled sleeves, hammer at his side, adult normal proportions.
3) herbalist Mira: adult woman with long auburn hair, moss-green dress, brown belt, little satchel of herbs, cloak draping naturally.
ROW2 left-to-right:
4) merchant Oren: middle-aged adult man in ochre coat, cream shirt, dark trousers, brown leather pouch, trimmed beard.
5) innkeeper: mature adult woman in burgundy dress with cream apron, silver-streaked brown hair, friendly face, hands resting on belt.
6) injured scout: lean adult male ranger in forest green cloak and brown leather armor, bandage around left forearm, shortbow slung at back.
ROW3 left-to-right:
7) bandit: lean adult male in hooded charcoal leather, red scarf and short steel dagger, threatening posture.
8) skeleton warrior: full height anatomical adult skeleton in ragged tarnished armor, narrow human sized skull, rusty sword, clearly bony arms and legs.
9) bandit chief: tall muscular adult man with red bandanna, dark red leather and battered steel armor, large axe at his side, menacing bearded face, normal human head proportions.
No weapons crossing cell boundaries. Fill same vertical extent in all nine cells. This sheet is used by slicing the image into exactly3x3 equal rectangular cells, so positions and margins must be perfectly regular. Transparent background throughout.

## Finalny prompt: portret

Referencja tożsamości i stylu: wygenerowany arkusz bohatera.

Use case: illustration-story. Asset type: square character PORTRAIT icon for the same fantasy RPG adventurer as the attached STYLE AND IDENTITY reference.
Create one close cropped shoulders-up portrait of the adventurer in the first row: adult male in his late twenties, normal realistic face proportions and eyes, short tousled chestnut hair, light stubble, weathered brown leather armor, blue scarf/cape fastened with a bronze clasp. Confident and alert but approachable. Hand painted classic fantasy RPG game portrait, crisp sophisticated illustrative detail, muted colors, coherent with the sprite atlas, no cartoon bobblehead or chibi, no photographic skin.
Head and shoulders fill the frame, face fully visible and readable at64x64. Dark desaturated moss-green background with soft warm light, no frame, no text, no logos, no UI, no collage. Square composition.
